Publications

Cameron Browne

PhD

Thesis on Automated Generation and Evaluation of Recombination Games (thesis-2.47.zip).

Article for IEEE Transactions on Computational Intelligence in Games and AI summaring the thesis (ciaig-browne-maire-19.pdf).

Books

Browne, C. (2000) Hex Strategy: Making The Right Connections, A. K. Peters, Massachusetts (363 pages).
Browne, C. (2005) Connection Games: Variations on a Theme, A. K. Peters, Massachusetts (402 pages).

Graphics Articles



Browne, C. (1998) "Font Decoration by Automatic Mesh Fitting", Electronic Publishing, Artistic Imaging, and Digital Typography,
                               Eds: Hersch, R. D., Andre, J. & Brown, H., Springer-Verlag, Berlin, 23-43.
Browne, C. (2002) “Rep-tiles with Woven Horns”, M/C: A Journal of Media and Culture, 5:4, http://www.media-culture.org.au/mc/0208/reptiles.html.
Browne, C. (2005) “Rep-tiles with woven horns”, Computers & Graphics, 29:4, 625-629.
Browne, C. (2005) “Cantor knots”, Computers & Graphics, 29:6, 998-1003.
Browne, C. (2006) “Fractal board games”, Computers & Graphics, 30:1, 126-133.
Browne, C. & Wamelen, P. (2006) “Spiral packing”, Computers & Graphics, 30:5, 834-842.
Browne, C. (2006) “Wild knots”, Computers & Graphics, 30:6, 1027-1032.
Browne, C. (2007) “Taiji variations: Yin and Yang in multiple dimensions”, Computers & Graphics 31:1, 142-146.
Browne, C. (2007) “Harmonograms”, Computers & Graphics, 31:2, 292-300.
Browne, C. (2007) “Impossible fractals”, Computers & Graphics, 31:4, 659-667.
Browne, C. (2007) “Efficient trees: greed is good ”, Computers & Graphics, 31:4, 610-616.
Browne, C. (2007) “Artistic box trees”, Fractals, 15:3, 249-253.
Browne, C. (2008) “Gaudi's organic geometry”, Computers & Graphics, 32:1, 105-115.
Browne, C. (2008) “Truchet curves and surfaces”, Computers & Graphics, 32:2, 268-281.
Browne, C. (2008) “Duotone Truchet-like Tilings”, Mathematics and the Arts, 2:4, 189-196.

My Erdõs number is 3 (thanks Paul!)

 

An image from the article "Artistic box trees" was used
for the September 2007 cover of the journal Fractals.

 

 

An image from the article "Impossible fractals" was used for the cover of all 2008 issues of Computers & Graphics.

They like those Pythagorean trees!

Games Articles

Browne, C. (2000) “Hex Strategy 1: Introduction and Basic Strategy”, Abstract Games Magazine, 1:2.
Browne, C. (2000) “Hex Strategy 2: Board Analysis”, Abstract Games Magazine, 1:3.
Browne, C. (2000) “Hex Strategy 3: Ladders”, Abstract Games Magazine, 1:4.
Browne, C. (2001) “Gonnect: The Best of Go and Hex”, Abstract Games Magazine, 1:6.
Browne, C. (2001) “Hex Strategy 4: Computer Hex”, Abstract Games Magazine, 1:8.
Browne, C. (2002) “Hex Strategy 5: Opening Theory”, Abstract Games Magazine, 1:10.
Browne, C. (2003) “Akron: Connections in a Higher Dimension”, Abstract Games Magazine, 1:14.

Other

 

Browne, C., Hogan, J. & Hynd, J. (1996) "Prediction of Student Performance Using Neurocomputing Techniques", Proceedings
                                of the First Australasian Conference on Computer Science Education
, ACM, 57-72.
Pickover, C. (2006) The Mobius Strip: Dr August Mobius's Marvelous Band in Mathematics, Games, Literature,
                                Art, Technology, and Cosmology
, Thunder's Mouth Press, New York City (contributor).


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